Lage figurer med Python og Turtle.
- Lage ulike figurer med Turtle-biblioteket. Bruke funksjoner til å lage de figurene vi ønsker.
![](https://koding.verket.me/wp-content/uploads/2021/07/image-2-1024x890.png)
Forslag til kode:
from turtle import* def kvadrat(size,farge): pendown() begin_fill() fillcolor(farge) for i in range(4): forward(size) left(90) end_fill() penup() goto(0,0) kvadrat(100,"blue") goto(-100,100) kvadrat(70,"red") goto(-150,-150) kvadrat(120,"yellow") goto(200,200) kvadrat(50,"green")
- Bruke Tutle til å lage kunstverk:
![](https://koding.verket.me/wp-content/uploads/2021/07/image-3-972x1024.png)
Forslag til kode:
from turtle import* from random import randint,choice farger = ["yellow","blue","green","black","purple","navy","brown","maroon","magenta","gold"] speed(0) def kvadrat(size,farge): pendown() begin_fill() fillcolor(farge) for i in range(4): forward(size) left(90) end_fill() penup() for i in range(100): penup() goto(randint(-300,300), randint(-300,300)) kvadrat(randint(1,100),choice(farger))
- Lage stjernehimmel:
![](https://koding.verket.me/wp-content/uploads/2021/07/image-4-1024x1024.png)
Forslag til kode:
from turtle import* from random import randint,choice farger = ["yellow","blue","green","purple","navy","brown","maroon","magenta","gold","light green","dark green"] speed(0) bgcolor("black") def star(size,farge): #pendown() begin_fill() fillcolor(farge) for i in range(4): forward(size) left(144) end_fill() penup() penup() for i in range(100): penup()